NAME       : Daerlin
RACE       : Human

DISCIPLINE : Archer (4)

 TOTAL LEGEND     : 18838
 LEGEND AVAILABLE : 2554


ATTRIBUTES
   Dexterity  (19) :  8 / 2d6 (raised twice)
   Strength   (13) :  6 / 1d10
   Toughness  (10) :  5 / 1d8
   Perception (19) :  8 / 2d6 (raised once)
   Willpower  (10) :  5 / 1d8
   Charisma   (13) :  6 / 1d10


CHARACTERISTICS

   Initiative     Step     :   6
                  Dice     : 1d10

   Defenses       Physical :  10
                  Spell    :  10
                  Social   :   7

   Armors         Physic   :    7
                  Mystic   :    3

   Damage         Death Rating :   55 (48)
                  Wound Thres. :    8
                  Unc. Rating  :   42 (35)
                  Blood magic  :    7
                  Nb tests     :    2
                  Recover step : 1d8 (5)

   Capacity       Carrying     :  105 lbs
                  Lifting      :  210 lbs

   Karma          Dice     : 1d8
                  Cost     :   6
                  Max.     :  40
                  Current  :  18
                  Spent    :  68
                  Purchased:  64
                  Starting :  14

   Movement (Land) Full     :  90 yds/round
                   Combat   :  45 yds/round


RACE ABILITIES
   Versatility talent


DISCIPLINE ABILITIES
   Archer
      ( 4)  May spend a Karma point on 'Dexterity only' actions

TALENTS                    Rank   Disc.  Karma  Action  Strain  Dice
   Avoid Blow             ( 5/13)   No     No      No      1    1d10+1d12
   Direction Arrow        ( 3/10)  Yes     No     Yes      4    1d6+1d10
   Karma Ritual (Archer)     ( 4)   No     No      No      0
   Missile Weapons        ( 5/13)  Yes     No     Yes      0    1d10+1d12
   Mystic Aim             ( 5/12)  Yes     No     Yes      1    2d10
   True Shot              ( 4/12)   No    Yes     Yes      0    2d10
   Durability (6/5)          ( 4)   No     No      No      0
   Sprint                    ( 3)   No     No      No      1
   Throwing Weapons       ( 3/11)   No     No     Yes      0    1d8+1d10
   Flame Arrow            ( 4/12)  Yes    Yes      No      2    2d10
   Wound Balance          ( 1/ 7)   No     No      No      0    1d12
   Melee Weapons          ( 1/ 9)   No     No     Yes      0    1d6+1d8
   Thread Weaving (Arrow) ( 1/ 8)  Yes     No     Yes      0    2d6
   Versatility               ( 3)   No     No      No      0
   Versatility - Tigerspring ( 1)   No     No      No      1    
   Versatility - Woodskin ( 3/ 8)   No     No     Yes      0    2d6

SKILLS              Rank    Action    Dice
   Wood Carving   ( 1/ 7)      No    1d12
   Hunting        ( 2/10)      No    1d6+1d10
   Trading        ( 2/ 8)      No    2d6
   Tracking       ( 1/ 8)      No    2d6
   Trade Lore     ( 2/ 9)      No    1d6+1d8
   Research       ( 4/11)      No    1d8+1d10
   Book Recall    ( 1/ 8)     Yes    2d6
   Book Memory    ( 1/ 6)     Yes    1d10


EQUIPMENT
   Living Crystal Armor - 5 points blood magic 
      Worn

   Buckler
      Worn

   Club (forged +1 damage)
      Damages: +4 ( 10)  1d6+1d10

   Mace (forged +4 damage)
      Damages: +8 ( 14) 1d4+1d20

   Dagger
      Damages: +2 ( 8)  2d6

   Medium Crossbow  (karma spent: 8)
      Damages: +5 (11)  1d8+1d10

   Medium Bolts (49)
   Medium bolts +1 damage ( 4)
   Medium Bolts forged +2 damage) ( 4)

   Spell Crystal (Dry and Wet) (used)
   Spell Crystal (Summon Bridge)
   3 booster potions
   1 Kelia's Antidote
   Mud sorceror ring (unlocks ship ‘Uzrivoy’)
   Necklace from 'Nioku' (magical, thread item?)

   Quiver
   Backpack
   Bedroll
   Flint + steel
   Trail Rations (14 days)
   Waterskin
   Light Chain
   Travelers Garb
   Torch
   50 ft Rope
   
Valuables

Cp: 3
Sp: 812


900 sp in gems
1 pair gold earrings w/ sapphires (200 sp)

Back-up Equipment - stored on ship
   Leather armor - replica leathers of Nioku
   Leather armor
   Scabbard
   Broad Sword 
      Damages: +5 (11)  1d8+1d10
   Long Bow 
      Damages: +4 (10)  1d6+1d10
   Longbow - high quality replica of Nioku's bow
      Damages: +4 (10)  1d6+1d10
   Quiver
   Long Arrows (53) 
   Troll-child clothing

Notes:
   Enduring art tattoo (Blood Magic: 2) 
     Jaguar tattooed on her back
      at a cost of 1 strain it grants:
        - +1 Step to Dex based actions
        - or +3 Dex for determining characteristics such as PD and Movement


   400 LP spent on Thread weaving to Talisman of Uzrivoy

   Book Memory currently stores 1 book of knowledge on Methran
    

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