NAME       : Maryk
RACE       : Elf

DISCIPLINE : Swordmaster (Bladesman) (3)

 TOTAL LEGEND     : 17118
 LEGEND AVAILABLE : 5828


ATTRIBUTES
   Dexterity  (21) :  8 / 2d6 
   Strength   (13) :  6 / 1d10
   Toughness  (13) :  6 / 1d10 (raised once)
   Perception (13) :  6 / 2d10
   Willpower  (12) :  5 / 1d8  (raised once)
   Charisma   (19) :  8 / 2d6  (raised once) 


CHARACTERISTICS

   Initiative     Step     :   8
                  Dice     : 2d6

   Defenses       Physical :  12
                  Spell    :   7
                  Social   :  10

   Armors         Physic   :    5
                  Mystic   :    3

   Damage         Death Rating :   70 (65)
                  Wound Thres. :    9
                  Unc. Rating  :   57 (52)
                  Blood magic  :    5
                  Nb tests     :    2
                  Recover step : 1d10 (6)

   Capacity       Carrying     :  105 lbs
                  Lifting      :  210 lbs

   Karma          Dice     : 1d6
                  Cost     :  10
                  Max.     :  25
                  Current  :  25

   Movement (Land) Full     : 120 yds/round
                   Combat   :  60 yds/round


RACE ABILITIES
   Low light vision

DISCIPLINE ABILITIES
   Swordmaster (Bladesman)
      ( 3)  +1 to Physical Defense
      ( 4)  may spend a point of karma on any action using Dexterity only
      ( 5)  may use karma to increase the damage of any attack made with a sword
      ( 6)  +2 to Physical defense
      ( 8)  may use karma on any action using Willpower only 

TALENTS                    Rank   Disc.  Karma  Action  Strain  Dice
   Karma Ritual (Swdmstr)    ( 3)   No     No      No      0
   Melee Weapons          ( 4/12)  Yes     No     Yes      0    2d10
   Maneuver               ( 3/11)  Yes     No     Yes      0    1d10+1d8
   Avoid Blow             ( 4/12)   No    Yes     Yes      0    2d10
   Durability (7/6)          ( 5)   No     No      No      0
   Riposte                ( 4/15)  Yes     No      No      2    1d20+1d6
   Throwing Weapons       ( 3/11)   No     No     Yes      0    1d10+1d8
   Wound Balance          ( 4/10)   No     No      No      0    1d10+1d6
   Heartening Laugh       ( 1/ 9)   No    Yes     Yes      0    1d6+1d8
   Missile Weapons        ( 1/ 9)   No     No     Yes      0    1d8+1d6


SKILLS              Rank    Action    Dice
   Wpn Rune Carv. ( 1/ 9)      No    1d8+1d6
   Great Leap     ( 1/ 9)      No    1d8+1d6
   Acrobatics     ( 2/10)      No    1d10+1d6
   Climbing       ( 1/ 9)     Yes    1d8+1d6
   KN- Court Dance( 1/ 7)      No    1d12
   KN- Tournaments( 1/ 7)      No    1d12
   Book Recall    ( 1/ 8)     Yes    2d6
   Book Memory    ( 1/ 6)     Yes    1d10

LANGUAGES
  Throalic (dwarvish)
  Sperethiel (elvish)


EQUIPMENT
   Padded Leather Armor  
      Worn

   Ferndask
      Worn

   Broadsword (thread - "Lightning")
      Damages: +5 ( 11)  1d8+1d10

   Whip 
      Damages: +3 ( 9) 1d8+1d6

   2 Daggers
      Damages: +2 ( 8)  2d6

   Dagger (forged +1)
      Damages: +3 ( 9)  1d8+1d6
   
   Bronze handled, curved dagger
      Damages: +2 ( 8)  2d6

   Throwing Axe (forged +2)
      Damages: +5 (11)  1d8+1d10

   Thread bracers "Honors Bonds" - 8 deeds

   1 healing potion
   2 booster potions
   1 Kelia's Antidote
   3 used Death Cheat Charms   
   1 death cheat charm - worn - 3 blood magic
   1 desperate blow charm -not worn yet - (4 blood magic)
   Mud sorceror ring (unlocks ship ‘Uzrivoy’)

   Sword Scabbard
   Backpack
   Beltpouch
   Bedroll
   Sewing kit
   flint + steel
   Torch
   Large sack
   Tarp
   extra dagger
   bullseye lantern
   carving kit (artisan)
   50' rope
   Trail Rations (14 days)
   2 Waterskins
   9 black candles, 1 pink candle
   Wealthy Travelers Garb(with extras)
      riding boots
      shoes
      belt
      3 patterned shirts
      patterned dress
      2 guild breeches
      fine hat
      satin lined cloak
      ornamental brooch
      scarf
      E'lan's black robe with skulls
      gloves


Valuables

Cp: 4
Sp: 1122
Gp: 5

pouch with 625 sp in gems
1 pair gold earrings w/ sapphires (200 sp)
emerald key - bent

Back-up Equipment - stored on ship
  Spiked mace forged +4
    Damage: +10 ( 16) 1d20+1d8

Notes:
   Enduring art tattoo (Blood Magic: 2) 
     Tiger tattooed on her stomach
      at a cost of 1 strain it grants:
        - +1 Step to Dex based actions
        - or +3 Dex for determining characteristics such as PD and Movement

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