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Human Illusionist

(p. 74, ED)

Attributes
Dexterity (11): 5/D8
Strength (12): 5/D8
Toughness (13): 6/D10
Perception (18): 7/D12
Willpower (15): 6/D10
Charisma (13): 5/D8

Talents
Circle1st2nd3rd5th7th
Karma Ritual1/12/23/35/57/7
Read and Write Language1/82/93/105/127/14
Read and Write Magic*1/82/93/105/127/14
Spellcasting*1/82/93/105/127/14
2 x Spell Matrix1/12/23/35/57/7
Thread Weaving*2/93/104/115/127/14
Disguise Self*--2/93/105/127/14
Durability (4/3)--1/13/35/57/7
Spell Matrix--2/23/35/57/7
Dead Fall*----3/95/117/13
Speak Language**----3/105/127/14
False Sight*------5/127/14
Spell Matrix------5/57/7
Anticipate Blow------5/127/14
Willforce------5/117/13
2 x Enhanced Matrix--------7/7
Fast Hand**--------7/14
Engaging Banter--------7/12

Damage
Circle1st2nd3rd5th7th
Death Rating: 3539475563
Wound Threshold: 99999
Unconsciousness Rating2730364248
Recovery Tests: 2
Recovery Dice: 6/D10

Karma
Circle1st2nd3rd5th7th
Karma Points:1012152027
Karma Dice: D6

Initiative
Dice: D8

Movement
Full: 54
Combat: 27

Combat
Physical Defense: 7
Spell Defense: 10
Social Defense: 7
Armor: 3
Mystic Armor: 2

Weapons/Armor
Leather Armor
Quarterstaff [Damage: 7/D12]
Throwing Dagger [Damage: 7/D12]

Notes
Fourth Circle
: Glamour (p. 74, ED)
Fifth Circle: Spell Defense + 1
Sixth Circle: Social Defense + 1
Seventh Circle: The illusionist can spend a Karma Point on Dexterity Tests.



Adept Statistics List/Elementalist/Nethermancer



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